Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Wednesday, October 15, 2014

Holy Shit, Gamergate!

ESRB M Rating
If only.
For as long as I can remember, "gamer" has been one of the main points of my identity. Gaming was a constant companion for most of my youth. Several of my strongest and most enduring friendships were formulated on the foundation of shared interest in games. Games were a comfort and a release when I was a morose teenager.

Recently, I've started to shy away from calling myself a gamer. There are several reasons for the change. I have newer, more important ways to identify myself these days -- like husband, and more recently, father. But it's not like I don't still play. I do. Every chance I get, even if said chances are few and far between.

The bigger reason is Gamergate. Gamergate is a movement that is ostensibly about corruption in the games journalism industry. That's a very real problem. There have been instances of journalists being fired for writing honest reviews of games whose publishers were providing advertising revenue to the host site. That is all kinds of unethical, and it's not an isolated problem.
Giant Bomb
But we got these guys out of it. They're cool I guess.

But that's not what sparked Gamergate. Gamergate started when the jilted ex-boyfriend of an indie game developer posted a video manifesto that aired all of their dirty laundry, including accusations that she had cheated on him and exchanged sexual favors for positive coverage of her game. The Internet exploded in the way it only does when there's a new woman to harass. Of all people, Adam "Jayne from Firefly" Baldwin coined the movement's title...in the midst of one of his bat-shit, right-wing Twitter rants. 
BUT OBAMA WANTS EBOLA AND WOMEN ARE SOMETIMES LESS HAVING SEX WITH ME THAN I'D LIKE
Jayne, your mouth is talking. You might want to look to that.

It could have been a decent movement, to be honest. But from its inception, the people who were saying, "If that's true, it really says something about the state of games journalism" were instantly drowned out by the hordes of ignorant shits screaming, "It must be true! What reason would a jilted ex-boyfriend have to lie about his ex-girlfriend to her peers? Our only reasonable course is to threaten to rape and murder her."
They're like this, but with death threats.
And I am not fucking kidding about that. Zoe Quinn was driven from her home by threats of sexual violence and death, from people who had found and published all of her personal information, including her address. Anyone of any standing in the industry who spoke in her defense was given the same treatment, including Anita Sarkeesian, a feminist critic who had already seen her share of death threats because of her video series that asks the question, "Do the games industry and gaming culture maybe treat women poorly?"
Threats against Anita Sarkeesian
GEE I WONDER

The movement is completely out of control at this point, and it might be the biggest threat to gaming since the industry crashed in 1983. A largely falsified rumor about a woman's sex life has started a horrific campaign of harassment against women who are interested in games and want them to be a more inclusive medium. I mean, Jesus Christ, when I was a teenager my heart would have burst with joy if I learned that games were considered "art" enough where they could be subject to feminist critiques. I've always insisted that video games could be more than toys, and now that people outside of the traditional gaming demographic are acknowledging that, a bunch of children are trying to drive them away with death threats.

So as much as I'm not done with gaming, I'm done being a gamer. I know from the responses within the industry to Anita Sarkeesian and to the Gamergate lunacy that I can look forward to a richer, more diverse culture surrounding games. But gamers? I won't be a part of that world anymore.

Holy shit.

Wednesday, July 23, 2014

Holy Shit, Minecraft!

Notch

That guy up there is Markus Persson, better known by his alias, "Notch." In May of 2009, Notch went to the forums of TIGSource, a meeting place for indie game developers and players. He'd been working on a new concept, inspired by Dwarf Fortress and Infiniminer, and he had a working build ready for feedback. It was rudimentary at best -- you had an infinite number of blocks and a small area to work in, and the point was to just...go to town building whatever you wanted.
Minecraft Classic
BUT WAT ABOUT MY GRAFIX?

But goddamn, was that promising. People got excited. They built statues, pixel art, the U.S.S. friggin' Enterprise, and whatever else came to mind. When they built something, they became proud and shared it with their friends. Word started to spread. This early version of Notch's vision came to be known as Minecraft Classic. Within a year, Indev (short for "in development") followed, bringing with it key features that would catapult Minecraft into the legendary role it plays today.
Minecraft 3x3 Crafting Grid
Like mining. And crafting.

I first learned of Minecraft around this time. I saw an introductory video from YouTube gamer SeaNanners, wherein he showcased the early crafting process. First, he punched a tree to get a log. Then, he used the crafting menu to turn the log into planks, which he used to build a crafting table. This gave him a 3x3 grid rather than a 2x2 grid. Then, he turned some of the planks into sticks, formed tools in the grid with sticks and planks, and I gasped aloud. The implications of this system were immediately apparent to me, and I purchased the game the moment the video ended.
Shut up and take my money
Artist's rendition

What Minecraft offers is nearly infinite creativity with a side of adventure. There are monsters, and you can deal with them by creating, not just taking what the developer gives you and clicking until they die. You build your base. You build your weapons. You build your armor. You mine your own resources. It's the purest form of a video game sandbox that has ever been. Word of the game spread like wildfire as players shared their creations and experiences.
Minecraft penises
Which, let's be honest, were inevitably phallic in nature.

Meanwhile, Notch quit his day job and formed a company called Mojang. Continued success meant he could hire more programmers to add features and hammer out bugs. Groundbreaking success meant he could hand over the reins to said programmers and start working on other projects.

When I say "groundbreaking," I want you to understand just how much I mean it. As of this month, Minecraft is the single best selling PC game of all time. It sold more than the notoriously addictive World of Warcraft. More than Starcraft, which launched an entirely new genre of spectator sports. Across all platforms, Minecraft (so far) is the third best selling video game of all time. It's behind Wii Sports (whose numbers aren't going anywhere anymore) and freaking Tetris. It's sold more copies that Super goddamn Mario Brothers, which was bundled with the NES (the system that singlehandedly pulled the game industry out of the abyss).
Minecraft pixel art
Nintendo's role is not lost on Minecrafters

Thanks to Minecraft, YouTube went from a hub of cat videos to a hub of Let's Play videos about Minecraft. It launched incredibly successful careers for people who now spend their days recording and editing their own gameplay videos. It is impossible to overstate just how monumentally Minecraft altered the gaming landscape. And it all started with just...a guy. For fun.

Holy shit.

Wednesday, November 20, 2013

Holy Shit, Donkey Kong!

Nintendo Logo

In 1981, Nintendo was known primarily as a toy company that produced trading cards in Japan. In fact, they were barely known at all in the West. They began producing arcade games in the '70s, but they enjoyed limited success until Shigeru Miyamoto burst onto the scene.
Shigeru Miyamoto
He and Gaben are the patron saints of gaming nowadays.


Shigeru Miyamoto created Donkey Kong, and from there went on to become the single most influential figure in console gaming history. Donkey Kong started as a licensed Popeye game, but the licensing situation didn't work out. So the team had to come up with new characters. They called the hero "Mr. Video," a name which would change to Jumpman shortly afterward. When the Nintendo of America team was confronted with an angry landlord demanding their late rent, they averted his wrath by telling him they'd name their new hero after him. The landlord, Mario Segale, agreed to back down.
Mario
That name should be familiar to you.


The villain, they decided, would be a King Kong knockoff named Donkey Kong. The name basically came from a linguistic misunderstanding. "Donkey" is an obscure, archaic slang term for a stupid or foolish person. Miyamoto found that definition, coupled it with a word he understood to mean "giant ape," and called it a day. The American team thought it was hilarious, and the name stuck.

You know who didn't think it was hilarious? Universal Studios. As they understood it, they owned the rights to King Kong ever since they fought a court battle over the issue in 1975, and Nintendo was using a blatant knock-off character to reap enormous profits without paying them one red cent. Or even yen.

King Kong
I'd like to believe this is the face the studio heads made.


So they took this little toy company to court. It had all the workings of a classic David and Goliath battle. There is speculation that Universal's legal department figured Nintendo would just settle to avoid a costly battle, but Nintendo's legal team had done its research pretty well. When they got to court, they made an elegantly simple argument.

King Kong is in the public domain. And what's more, Universal knew full well that he was. That's why they won the right to make a movie about him in the '70s. The judge ruled in favor of Nintendo, citing the ridiculousness of suing over a public domain character and the fact that Donkey Kong was different enough not to be confused with King Kong anyway.
Donkey Kong ending
I mean, the building he climbed wasn't even finished!

This was a massive, pivotal moment for Nintendo. It came on the heels of a massive crash in the home video game market, and it gave Nintendo the confidence to start pushing for a revival of the console. The very next year, the Nintendo Entertainment System was released in America, and the console market has enjoyed increasing success ever since.

If it weren't for a linguistic quirk and a frivolous lawsuit, Donkey Kong would not have served as the springboard that relaunched the game industry. We have this abused, rampaging, kidnapping ape to thank for everything from Super Mario Brothers to Pokémon, and maybe a lot more.

Holy Shit.

Wednesday, February 27, 2013

Holy Shit, Corrupted Blood!

There's this game you may have heard of called World of Warcraft. You know, the most successful Massively Multiplayer game of all time? The one with over 10 million active players at its peak?
Yeah, that's the one.

About a year after it was launched, developer Blizzard Entertainment added a new dungeon raid to the game. The boss of this dungeon used a debuff power called "Corrupted Blood," which dealt significant damage over a short amount of time and could pass from player to player. For high-level players in the dungeon it was a mere annoyance, but if it were to hit a low-level player, they would almost certainly die. That shouldn't have been a problem, as the dungeon was intended for high-level players.

However, Blizzard failed to account for teleportation. It only took one or two players teleporting out of the dungeon for the debuff to spread like a disease. Someone ended up in Ironforge, a major city, while they were affected. From there, all hell broke loose. Corrupted Blood infected the entire city before long, and anyone leaving in a hurry simply brought it with them. Within days, the entire server was brought to its knees. Ironforge was almost literally paved with the bones of fallen players.
Paris Catacombs
Games are fun!

It was an all-out plague. Some players volunteered to help direct traffic away from hot zones. Some were more hands-on: healers offering their abilities to the stricken. Some treated the whole thing like what it technically was: a game. They intentionally contracted the disease and then charged headlong into healthy clusters of people. Word got out to the real world, and the behavior of players in the game piqued the interests of epidemiologists and, since the more cavalier players were treating the disease like a biological weapon, counter-terrorism experts.
Blizzard dropped the ball when they failed to implement this armor

After quarantines, public bulletins, and tightened security failed to stem the tide of the Corrupted Blood Plague, Blizzard decided that it was time for a hard reboot. They were unwilling to risk losing subscription revenue over what was, in hindsight, a pretty bitching role-playing opportunity, so they shut down the server and removed the debuff.
The time-honored Etch A Sketch Solution

There have been a few similar incidents since then. Some were intentional, some were similarly caused by glitches and exploits. None of them were on quite the same scale. Today, prominent minds in the field of epidemic research believe that something similar to the Corrupted Blood incident could solve the major problems of their study models.

That's right. A video game, and a notorious one to boot, could be partially responsible for saving the world from a plague one day.

Holy shit.